#css updates
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I fixed up my TF2 shrine page, and added 300 images to the art gallery (plus a gore n' peepees section!).
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december updates
just wanted to give a quick update on my posting schedule since I've been significantly quieter the last couple of months than I was this summer. with Christmas and New Year's coming up next week (and the end of the month/quarter/year at work) I'm super busy but still writing when I have time. that being said, here's what's on the agenda for the rest of this month!
Thursday, 12/21: a nonsense christmas with Harrison
a smutty and silly one-shot based on the sabrina carpenter song with everyone's favorite beefy surfer man.
Sunday, 12/24: christmas (baby, please come home) with Rhett
written for @lewmagoo's christmas celebration. Rhett reconnects with his childhood best friend, Wren Johnson - set after the events of Outer Range season one.
Friday, 1/5: Mar[r]y Me | part 8.5.2
we catch up with Mary and Bradley, approximately one month after part 8.5.1, and we get to see the facetime call that they've been waiting almost two months for.
Wednesday, 1/10: you are in love with Javy
based on the taylor swift song and written for @laracrofted's 1989 challenge. a rough breakup creates the perfect scenario for two people to go from friends to more, in just one year. tgm au.
I hope to stick to this schedule as closely as possible, and I'll definitely let you know of any changes. my ask box is always open if you want to chat or talk about anything that's coming up! I hope everyone has a happy, healthy, and safe holiday - no matter how you celebrate!
#thank you all for your support and love#it's been a rough past few month and I appreciate everyone sticking around#love you all and be safe <3#CSS updates
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This is a test for a future changelog feed that won't result in a very large file! It'll be ran through RSS, inspired by scumsuck.
2.0 Site Overhaul (obviously). I've got a cool Windows 7 theme going on and iFrames are utilized!
There's a chat box for you to talk about whatever
New blog dropped!
And other things I don't remember off the top of my head lol!
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The 100% Good Twine SugarCube Guide!
The 100% Good Twine SugarCube Guide is a coding guide for the SugarCube format of Twine. It is meant as an alternative to the SugarCube documentation, with further explanations, interactive examples, and organised by difficulty. The goal of this guide is to make the learning curve for new SugarCube user less steep, and provide a comprehensive and wide look over the format.
VIEW / DOWNLOAD THE GUIDE!!!!
The Guide is compartmentalised in (currently) four categories:
THE BASICS or the absolute basics to start with SugarCube. No need for extra knowledge. Just the base needed to make something.
THE BASICS + adding interactivity, and creating a fully rounded IF game May require a bit of CSS knowledge (formatting rules)
INTERMEDIATE MODE adding more customisation and complex code Will probably require some CSS knowledge, and maybe some JavaScript
ADVANCE USE the most complex macros and APIs Will surely require some JavaScript/jQuery knowledge
Note: The Advanced Use includes all the APIs, macros, and methods not covered by the previous categories. This includes code requiring very advance knowledge of JavaScript/jQuery to be used properly.
Each category explains many aspects of the format, tailored to a specific level of the user. More simpler explanations and examples are available in earlier chapters, compared to the later ones.
If something is unclear, you found a mistake, you would like more examples in the guide, or would like a feature covered, let me know!
The Guide currently covers all macros (as of SugarCube v.2.37.3), all functions and methods, and APIs. It touches upon the use of HTML, CSS, JavaScript and jQuery, when relevant. It also discusses aspects of accessibility.
The Guides also provides a list of further resources, for the different coding languages.
The Guide is available in a downloadable form for offline view:
HTML file that can be opened in Twine
.tw file that can be opened in Twine
source code, separating the chapters, .js and .css files
GITHUB REPO | RAISE AN ISSUE | TWINE RESOURCES TWEEGO | TEMPLATES | CSCRIPT 2 SG GUIDE
Twine® is an “an open-source tool for telling interactive, non-linear stories” originally created by Chris Klimas maintained in several different repositories (Twinery.org). Twine is also a registered trademark of the Interactive Fiction Technology Foundation.
SugarCube is a free (gratis and libre) coding format for Twine/Twee created and maintained by TME.
VIEW / DOWNLOAD THE GUIDE!!!!
As of this release (v2.0.0), it is up to date with the version 2.37.3. If you are looking for the guide covering SugarCube 2.36.1, you can find it on my GitHub.
Note: the Guide is now complete. There won't be further substantial updates.
#the 100% Good Twine SugarCube Guide#template#templates#guide#coding in twine#twine#coding#HTML#JavaScript#CSS#macros#interactive fiction#sugarcube#interactive games#k thanks. i don't need any more reminders that sugarcube update and that I NEED TO UPDATE MY RESOURCES#i KNOW#manonamora
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UPDATE:
☆ The Charming Siblings Saga: Chapter 4, Part 2 coming soon! ☆

More info. below the cut. ⓘ
the penultimate issue of ‘The Charming Siblings Saga’ is in the final stage of completion. i just need to finish editing every page together, adding backgrounds to certain panels, and then inserting the speech bubbles and all instances of type in the comic. then it will be ready to post.
i want to thank everyone for your interaction with my work and engaging with it as you have. your continued support helps boost my morale and encourages me to continue creating content portraying my vision of ever after high. so thank you for showing your love for both my work and this franchise.
i am very excited for you all to see the conclusion of this miniseries and hope you will enjoy it and whatever else i create in the future. stay tuned!
#eah#ever after high#eah fanart#ever after high fanart#daring charming#dexter charming#darling charming#charming siblings#css update#teaser#duncontent#ramble#duncart
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zizuma after 12 straight hours of code work (all he’s had to eat was 5 adderal and an uncrustable)
[075] Hands stained with blood (stupid coding mistake that takes anywhere from 1 second to 10 days to find)
#075#xisuma#xisumavoid#daily xisuma#hermitcraft#asks#NOOOOO I see this ask on the very day I impulsively decide to spend all my time on my neocities website for the first time in months.....#I deleted everything because it was bad and I got an idea for how to make it better from ground zero. it is now better than it ever was#css still makes me want to kill someone but it's only an occasional feeling now#I probably only really dislike css because I'm not used to it as someone who mains java. what the FRICK do you mean I need to do calc() to#have equations........#hey if someone knows a workaround for z-index on background images.......please.........#<- update you literally can just do z-index if you set a position...FRICKING HELL....
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I realized it would be fun to update the logo and wordmark on Encyclopedia Exandria to be gilded like the CritRole 10-year anniversary logo, so I did, and I'm actually really happy with how good it looks
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this is how i spent my week 🤡 (pure html/css mock of a character's phone notifications)
i added in the "notification settings" and "clear" buttons for accuracy, and then had the terrible thought "but what if the clear button cleared the notifications"
it does that now! i dont want to talk about how long it took to get it to do that. but. it does that now ✨
#writing#html#css#html tryhard#ao3#genshin#well it's for a genshin fic anyway#chapter 2 is 80% done#but then i remembered i had to update some stuff in ch1#and then i looked at the phone code and said hmm. i could do better.#and then i lost a whole week to this clear button#im not even going to USE IT i just. needed it to not be ugly when i had more notifications than the screen size could handle.#someday ill update this fic lol#i need someone to message me on signal so i can see what it actually looks like#alas i have no signal friends anymore#and dont mention the download's off-center icon ugh. thats a tomorrow me problem.
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Shoutout to Neopets for looking a bunch of kids dead in the face and going "oh you want to format that paragraph of yours? learn CSS and HTML"
#neopets#neotag#outdesign posts things#it's honestly pretty fun coding pages not gonna lie#though it is a pain that the filters haven't been updated in 20 years. what do you MEAN 'position' isn't a valid CSS element
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hiii im here to outsource work 🎉
SO. the yohaji wiki. u may have heard of it. u may have even seen it and thought "wow what the fuck this is totally empty what piece of shit wiki editors" well its me. the piece of shit wiki editor who made it back in 2018 and never did much with it.
long story short (mostly bc impending anime) i wanted to actually work on filling out the wiki finally and while i was at it moved the wiki to miraheze bc of a variety of reasons. (its still very much a wip i only started working on it 4 days ago)
anyway. preamble over
i need YOUR help
to get nice images for the wiki, specifically good fullbody ones (or good halfbody ones), heres sort of a visual guide ⬇️
and upload them to this google drive! (more than one image per character is okay, in fact its very welcome)
how else can i help?
and im so glad you're so eager to help! nothing much else right now since i still have to iron out all the css and html, but i do have the characters page done, you can take a look through that and add or improve to the descriptions there (try to go for a more objective tone, look at other wikis to see how their character descriptions are like)
and if you know your way around wikitext, you could also copy the preexisting characters' templates and make pages for the characters who dont have pages yet
also, if you want to write chapter summaries for the volume pages, that's also very welcome!
#yohaji#also preferable if u do any editing on desktop bc i think the mobile page only updates every 24 hours#im rly bad at describing things like personality and relationships. u know like 2 of the biggest sections on a wiki page#i kinda never realised until i made the yohaji wiki bc the last wiki i worked on i was the css and translation guy and also#i just had to copy descriptions and stats from the game it was for#anyway i shut up now. if u let me ramble abt wikis i will talk forever
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A quick Stylus script to make Tumblr's new sidebars a little less crowded and more comfortable
So, that new sidebar, yeah? Sure is a thing. The tumblr devs might change things before it's fully implemented across the board, and Xkit Rewritten might add some options after the interface moves from testing to permanent -- but until they do, here's a little fix to spread things out a little, so that your tumblr experience doesn't feel so squished. It results in a dash like this:
which is a little more comfortable than the original, I think.
To install the script, first make sure you install the addon/extension Stylus, if you don't have it already. And then, well, simply click here, and click "install" to add the style. Enjoy your more wide open spaces!
(Code under the cut for advanced users; comments or suggestions are welcome. You're also free to modify your own copies for any sidebar width or spacing you prefer.)
/* ==UserStyle== @name Tumblr - New Sidebar Fixes @namespace https://nobodysuspectsthebutterfly.tumblr.com @author Mindset @description Moves Tumblr's new sidebars outward to make things a little less crowded. @version 1.3 @license GPL-3.0-or-later ==/UserStyle== */ @-moz-document domain("tumblr.com") { /* makes sure this only applies to page sizes where the sidebars appear */ @media (min-width: 1150px) { /* moves the left sidebar further left */ .ZkG01 .h_Erh { margin-right: 100px !important; margin-left: -90px !important; } /* keeps the center section the width it should be and moves the right sidebar to the right */ .ZkG01 .lSyOz { min-width: 625px !important; padding-right: 100px !important; } /* keeps the right sidebar the width it should be */ .ZkG01 .e1knl { min-width: 320px !important; } } }
#tumblr#[tumblr]#sidebars#tumblr ui#tumblr update#stylus#stylish#userstyles#css#coding#i may fiddle with this to reverse the ui to put the menu on the right and the search/check out/radar/xkit tracked tags on the left...#which is easy to do with one line but harder if you want to keep the tumblr t up there on the top left or other things idk#though either way i'm pretty sure i'll do that in a different script rather than updating this one#also fyi this is tagged stylish because my older css tweaks were tagged that but don't use stylish it's spyware sorry. use stylus instead#also posting code on tumblr these days is a pita ugh
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Lotsa stuff!
The front page has been updated with a "mobile friendly" button made by Feralasar! There is also a mirror of my updates on the front page as well.
The Contact page now has a guestbook!
The Art page has been reorganized so that the specific gallery links are easier to find.
A new Folgers '23 page has been made for the art exchange I participated in. It has the art I made, as well as art I received!
The navigation menu has been reorganized.. AGAIN. Now there are a couple of main links that lead directly to a page: About, Art, Contact, and Store. Underneath the main links, are smaller accordions for more specific pages. Hopefully this will be easier for me to navigate my own site :)
The comics page now has filtering! It's back to gen and adult comics being together, but now you can filter by SFW, morbid stuff, sex, and violence. This is experimental. And my judgement on what's SFW is not perfect...
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I am going to write one shots for my friends’ birthdays that are so self-indulgent
#this is me promising these one shots so I am held accountable lmao#coming soon to a tumblr dashboard near you#CSS updates
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Hey, everyone!
I'm currently working on a very basic implementation for short stories to be read in the actual game, but I encountered something that I wasn't aware was an issue.
For some reason, dialog popups that exceed a certain length are overflowing off the page, and this happens even when I go into the style sheet and change the dialog overflow property accordingly. (And, yes, this happens on both PC and mobile.)
Thankfully, I don't think any of the dialog boxes so far exceed the length of the box, which is doubtless why no one has ever reported this issue to me before. But it does mean that, until I can figure out why that's happening, there is a possibility that future dialog boxes will have this problem.
As for short stories, I wanted to implement them with dialog boxes because I think it looks nicer that way (on mobile specifically), but instead I'll be doing the more simple (and probably expected) implementation of making passages with the <<return>> macro.
The demo update this week is going to be pretty sparse on account of the holidays, but it will have the first four "Snowed In" snippets of the bunch. The last four will be released with the January 4th update, which will be the last day of the free month of ko-fi benefits.
#bug report#status: open#i reported it to myself so it counts#i don't know if there is something more that i need to add to the style sheet#or if there is a conflict between the template css and what's already built in to sugarcube#and unfortunately i'm not on the most recent version of twine because of the problem that occurred when they updated earlier this year#which i know people have released walkthroughs of the fix for#but i just haven't done it yet#coding is not my strong suit#i have to do so much research when setbacks like this happen#i guess it's like that for experienced coders too tho 😂
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CBCH writing update!!!! (19/78)
Hi everyone!!!!!! Exams are almost done and I've finally found some space to get some writing done!!! FINALLY finished the longer, important chapters. They were crucial and I had to go over them over and over...
I can't share anything on that yet, but!! Look at this cool thing I found!!
Okay, so every sans in this fic shares a nationality with their creator. Sometimes they'll speak in their native language—this is fine! even when it'll always be small things, not crucial for the plot, there may be things said that Cross won't translate in his head... But the fic (well, me) will! for your convenience :3


!!!!
I wanna credit this css/html workskin by Simbeline, most translation tutorials change the text and reload the text and make the page move weirdly... I've tested and seen many, but this one is very easy and convenient!
I've yet to see how it'll combine with screen readers—in any case, not clicking the translations won't take away from the fic as they won't be actual dialogue or important info, but I'd prefer if the fic was as accessible as possible, even with small things like this.
Oh welp!!!!!!!! Back to writing I go!!!! Expect a LOT of writing after tomorrow's exam, I'm pumped!!! ☆~o(≧▽≦)o
#cbch writing update#Also! Speaking of credit! All credit will be given in the fic ofc!!!!#To all the css/html guided I've used nwn
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quick message from Chase

#SORRY!!!#eah#ever after high#eah fanart#ever after high fanart#chase redford#update#duncontent#duncart#extra#css extra#eah css#css
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